ar/vr interaction project
nov 2019 - Dec 2019
How can AR/VR be used to help solve a real problem? In what ways can AR/VR help strengthen the human computer interaction?
The objective of this project was to use AR/VR as solution for a healing solution for those that suffer from lack of happiness.


Developed a simple IOS Augmented Reality game that identifies an object using CoreML and prompts user to play truth or dare to initiate goal-setting. (Swift, ARKit and Core ML). Published Smirk It: Goal Setting Through Augmented Reality in RIT’s Frameless 2020 publication

For more details about the project,
please check out RIT'S Frameless 2020 publication!


Designed for
Front End:

Was published in RIT’s Frameless 2020 publication